Emotions:
- Dread – a sense of impending doom or gloom that can make the viewer feel uneasy and uncomfortable
- Macabre – a fascination with death or the morbid, often conveyed through gory or grotesque imagery, dark humor, or references to death and decay.
- Paranoia – a sense of distrust or suspicion, often conveyed through unreliable narrators or characters whose perceptions may be distorted
Direction 1:
Premise: You awaken in a medieval dungeon, imprisoned for a crime you didn’t commit. However, the dungeon is also home to a powerful artifact that can grant you the strength to escape.
Objective: Find the artifact and escape the dungeon.
Types of Fun: fantasy, challenge, discovery
Possible puzzles: search for hidden rooms and secret passages, solve puzzles to unlock doors and disarm traps, decipher cryptic messages left by previous prisoners.
Direction 2:
Premise: You and a group of friends decide to explore an abandoned mansion. However, once inside, you discover that the mansion is haunted by the ghost of a former resident who was murdered there years ago.
Objective: Discover the truth about the murder and put the ghost to rest.
Types of Fun: sensation, discovery, narrative
Possible puzzles: search for clues about the murder, communicate with the ghost to learn more about their past, solve puzzles to unlock secret passages in the mansion.
Direction 3:
Premise: You’re a scientist who has just awoken in a lab, surrounded by unknown technology. You quickly realize that you’re part of a scientific experiment gone wrong, and you’re being hunted by an unknown entity.
Objective: Escape the lab and expose the experiment to the world.
Types of Fun: challenge, discovery, narrative
Possible puzzles: hack into computers and security systems, decipher scientific research notes, avoid security cameras and guards.