P2 Checkpoint: Concept Doc

Emotions

  1. Adventure – As the player explores the landscape, they should feel a sense of independence and discovery.
  2. Dejection – After being cast out from the pantheon of gods and stripped of power, the player feels outcast and on the fringes of society.
  3. Mystery – The player must slowly uncover why they were stripped of power and learn the secret motivations of the gods in the game.

Spotify playlist

Possible directions for the game:

Platformer

The main feature of our game might be the traversal of obstacles in different levels. The Andes Mountains could be a setting for complicated platforming sequences that require the player to jump, crouch, dash, and use more advanced godly abilities. Players could gain more abilities as time goes on that make gameplay more complex and introduce more environmental puzzles. The gameplay would be fast-paced and would allow the player to try a sequence multiple times.

Narrative RPG

Our game might revolve around interactions with other god characters. For instance, the player must navigate a conversation with Inti to convince him to give them his powers. This would put more focus on the story and create a sort of social puzzle that forces players to understand Incan mythology more intimately and build their own relationships with other characters. Branching paths in the story means each playthrough would be different, adding to replayability.

Turn-based Combat

We could introduce a turn-based combat system that forces the player to try new strategies and carefully choose which abilities to use against a variety of enemies. This would have less focus on time-based skill checks and allow for more thoughtful gameplay and complex puzzle sequences. Enemies would become more powerful and have more nuanced strategies that the player would need to learn and recognize patterns within.

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