Checkpoint 1: Concept Doc Individual Contribution

Our game has a general theme of “Escape Your Neighborhood” and aims to achieve fellowship, challenge, and discovery. 

Spotify Playlist

Moodboard

3 Directions For the Game

  1. Puzzles: For the game, I imagine that each puzzle builds upon each other AND relates to some part of Stanford history or culture. The following puzzles could be compelling: 
    1. Fizz post scavenger hunt. Find keywords from top Fizz posts to create a secret passcode. 
    2. Digital archive search. Look into the digital archives of a historical Stanford moment, perhaps the Stanford earthquake in 1906, and piece together information. 
    3. Sierpinski Triangle puzzle. Every Stanford CS student had to do this assignment in CS106B, which means the Sierpinski Triangle is now iconic. Perhaps players have to unravel a Sierpinski Triangle to find a secret puzzle. 
  2. Puzzles: Another direction that we could take the game would be to create one puzzle based on each neighborhood. We would have a total of 8 puzzles. Examples could be: 
    1. Neighborhood A: Find the imposter DJ at the Neighborhood Block Party. 
    2. Neighborhood O: Find all 10 (O)lives in the neighborhood row houses. 
  3. Mechanic / Objective: The game could be structured as a “choose your own adventure” depending on where each player wants to live at the end of the scavenger hunt. There could be different puzzles depending if you want to ultimately live in MTL’s house, off-campus, or in the best row house. 

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