Sketchnote: Game Architecture

A game with some clear architecture is Inscryption. In Inscryption, you play several rounds of a card game. Through learning the loop of how the turns in the game work, how to get more cards and how you beat the other player, you learn how to play the game. Within this loop is a lot of trying cards, seeing what they do, and then understanding how to use them strategically with other cards once you learn basic gameplay loop to create a compound mechanic.

The more interesting element of Inscyrption is the arcs – every time you win a round of the card game, you get to get up and move from the card table to interact with the cabin you are trapped in. This forms an interesting series of arcs, as every time you win you are awarded with getting to search for clues about how you can escape, solving other puzzle outside of the core gameplay. You can only do so much in this phase, as you are eventually set back to play to begin the next arc of card game ->search for embedded clues.

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