Sketchnote: Game Architecture

One game I enjoy is Celeste — this game uses a combination of arcs and loops. The most important loops in the game are those that introduce new mechanics, starting from basic things like moving/jumping to more complex movements like wall jumps, supers, and double dashes. The levels/subsections of levels primarily serve to reinforce and teach players how to use the mechanics to maneuver throughout the world. These run in parallel with the wider story arcs, which are broken up into different “chapters” as Madeline travels up the mountain. Each chapter has its own smaller arc/story, as Madeline tries to solve some problem/confront some enemy within each chapter.

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