What do Prototypes Prototype?

  1. How can we make the game accessible to players of different skill levels and backgrounds?
  • This is an important question to answer as it helps to ensure that the game is inclusive and enjoyable for a wide range of players. Players with no previous drawing skills will not feel pressures or be put at a disadvantaged place while playing this game.
  • A prototype that could answer this question might involve testing different difficulty levels, game modes, or visual aids that could help players with different backgrounds and skill levels.
  • My guess is that this prototype will show that incorporating visual aids and multiple difficulty levels can make the game more accessible and enjoyable for players.

 

  1. How long should each game session be, and how can we keep players engaged throughout?
  • This question is important as it helps to ensure that players stay engaged and interested in the game.
  • A prototype that could answer this question might involve testing different game lengths, or incorporating different game modes that could keep players interested.
  • My guess is that this prototype will show that incorporating different game modes and a variety of challenges can help keep players engaged for longer periods of time.

 

  1. How can we make the game visually appealing and distinct from other games in the genre?
  • This question is important as it helps to ensure that the game stands out and is visually appealing to potential players.
  • A prototype that could answer this question might involve testing different art styles, color schemes, or graphical elements that could make the game visually distinct.
  • My guess is that this prototype will show that incorporating bright colors, bold graphical elements, and creative challenges will help make the game visually appealing and distinct from other games in the genre.

 

  1. How can we balance the general difficulty level of the game to keep players engaged without making it too easy or too challenging?
  • This question is important as it helps to ensure that players are neither bored nor frustrated with the game.
  • To answer this question, our group can create multiple prototypes with varying levels of difficulty and test them with different groups of players to gather feedback. We will also analyze the player data to identify any patterns or trends that indicate a specific level of difficulty is more engaging than others. Based on the feedback and data, we can adjust the game mechanics and features to find the right balance of challenge and engagement that will keep players interested and motivated to continue playing.
  • My guess is that the prototypes will help us find the appropriate difficulty that keeps players engaged and challenged without feeling frustrated or bored. Medium Difficulty might be both engaging and challenging.

 

 

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