Short Exercise: What do Prototypes Prototype?

  1. Should the players play themselves or a given character?
    1. This question helps determines the extent to which this game is personal. If the characters play themselves, it allows players to reflect on their friendships or get to know the person more.
    2. To test this, we can have the players play as themselves for one round. For another round, we can assign them characters and reflect on their experiences.
    3. I think people would have more fun playing themselves, but I think the game would be more structured (and possibly less offensive) if they were given specific roles
  2. Should the questions for the game be made up by the players or provided by the game?
    1. This question would allow us to determine the amount of freedom we give the players in the game.
    2. To test this, we can have the players play with their own questions/stereotypes. For another round, we can provide cards with questions/stereotypes.
    3. I think the cards will allow the game to move more smoothly since players won’t have to spend time brainstorming questions that would get the most reaction.
  3. Should the game be played in teams or individually?
    1. This question changes the type of competition as working on a team involves collaboration. This also determines the extent that a player must be engaged in the game. Individual players must all be attentive in the game, whereas team games can allow players to be less contributive.
    2. To test this, we can have the players play individually for one round. For another round, we organize the players into two teams.
    3. I believe that playing individually would increase engagement and involvement and retain players.
  4. How significant should the challenge component be?
    1. This question would help us determine if players have more fun if it is more competitive, or if they mainly enjoy the pleasure/jokes/getting to know one another.
    2. To test this, we can play the initial round without a point system and the following round with a point system. We can reflect on the different reactions and experiences.
    3. I believe that players would be more motivated by the pleasure of the game rather than actually winning it, similar to Cards Against Humanity.
  5. How repeatable should this game be?
    1. If this game is a get-to-know you game, it would be played by the same group a very minimal amount of times. Otherwise, the same group can play it as often as they want.
    2. To test this, the get-to-know-you version of the game can first be played with strangers. We can then ask if they believe the game would execute similarly if they were to play it with the same group again. We can create another version that is less intended to ask introductory questions.
    3. I believe that players would be more comfortable with more “out of pocket” questions/stereotypes if the game was intended for friends and is repeatable.

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