Our team is working on the Abstract Pictionary Game where members of the two teams draw an object in an abstract way and let their teammates guess it. The more pics are guessed the more scores will be collected! There will be a prompt for the teams containing a corresponding “abstract” hint that would be given to the team if they “buy” a hint. Set of abstraction cards (i.e. can only draw using triangles, can only draw using non-dominant hand, need to multitask such as solve math problems/answer questions when drawing, etc.)
(But we are still modifying the game mechanics…)
1. Can this game encourage people who do not like drawing to draw or will it intimidate and demotivate them?
- It is important because we do not want to discriminate or leave behind those who do not consider themselves as “artisty” or who think they do not know how to draw properly
- We need to give a procreate to all players/participants without telling them about the game rules and just say them to draw any object super fast (like give them 3 seconds)
- I guess some will not manage to draw because they will be thinking how to properly and correctly draw an object, some will just draw their objects and it will turn out messy which is the beauty, abstract beauty of that object!
2. How much “fun” will this game be given those “challenges” we set for drawing?
- Since this game challenges people to draw and sort of tests their drawing abilities, and on top of that we added certain “challenges” while players will be drawing (like an only draw using triangles, can only draw using non-dominant hand, need to multitask such as solve math problems/answer questions when drawing, etc.)
- We need to simulate this experience and run it with a few volunteers, we can explain the game rationale and then actually play it, using procreate again or any simpler tools for drawing and assigning different challenges and observe
- I guess players will be laughing and be shy to draw, some will be super focused on the drawing process, we need to make sure that those challenges do not create pressure but pleasure!
3. Will this game ignite with creativity, imagination and fantasy or will it add more limits to drawing?
- We want to make sure that our game has a learning element that can boost people’s creativity, imaginative thinking, fantasy so that they are immersed in the process and will forget about reality, will add sensation, and can serve as a submission game
- We will simulate that experience again and they survey the players afterward
- I guess some players will find it enjoyable while some might find it complicated difficulty and too stretchy for the game. Sometimes games are just for fun and for a skill development 🙂