I really enjoy playing Rider, a minimalistic and slightly indie 2D mobile game that’s based on the premise of driving a vehicle through an obstacle course. The minimalism theme really stands out throughout all aspects of the game mechanics: the obstacle course is created by a glowing line that demarcates the track. The vehicle is composed of few and simple strokes, the background is of a monochromic palate, and the vehicle, the course and the “coins” collected are a single color each, with that color being a florescent/neon color that stands out against the cold and monotonic background. The game play is super simple, press on the screen to accelerate, and release to slow down (and eventually slow to a halt). If you are in the air, accelerating can lead to either a front or backflip, depending on the vehicle’s orientation when it became airborne. The more points you accumulate, the more money you have, and with more cash one is able to purchase other vehicles, which are grouped into common, rare and epic. The user also gets a set of challenges to complete, after which one gets a reward (coin boost or a new vehicle).
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