MDA & 8 Kinds of Fun

A game that I love is Cards Against Humanity.

Mechanics: The mechanics of card against humanity are having white and black cards. Black cards are “prompt cards” that players can respond to with one of the ten white cards that they have. Each round, a different player selects a black card that all other players must anonymously respond to with a white card. The player submitting the black card then determines which white card best responded to the black card’s prompt. The player who submitted the winning white card then wins the round.

Dynamics: In Cards Against Humanity, dynamics encourage users to be as provocative, comedic, and shocking as possible. Because some of the white cards are so out of pocket, expression in the game is comes from inappropriate cards, secrecy, and opponent play. The secrecy of your own cards from your peers encourages you to be as heinous as possible. Opponent play makes each player try to be as expressive as possible in order to create intense sensations among the group.

Aesthetics: The aesthetic components that create an engaging player experience in Cards Against Humanity include Expression, Submission, and Sensation. My friends and I often play this game when we have no other plans on a Friday night (submission). It’s exciting and fun to us because the goal is to shock others (sensation) with how heinous and creative your response cards are (expression).

 

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