Designers: Shana Hadi, Annie Nguyen, Kyle Nguyen, Ji Hong Ni
Our P4: Overgrowth documentation directly builds on our P3: Overgrowth documentation, which is why this presentation begins on Slide 45. You can begin on Slide 1 to review our base game, or navigate to our Slides directly (link to our P4 Slides) 🙂
Main Revisions Since P3 (original P3 blog post here)
- New “Overgrowth” Mechanic: The new mechanic improves the richness of the game’s system modeling and makes player decisions more complex.
- Rules Improvements: Additions and modifications to the rulebook significantly improved players’ onboarding experience.
- Visual Cohesion and Packaging: Refinements to our game’s visual design, including a mass-market box mockup (and an “artisanal version”), brought the game’s image to the next level.
Gallery for Quick Reference
Physical Mass-Manufactured Box Design (hand-drawn)
The “Collector’s Edition” (all-natural materials, designed, laser-cut, and customized by the team for our potential kickstarter)
The Game at a Glance
Designers Posing near the Oval
Thank you for the quarter! : )