Critical Play: Settlers of Catan

Amazon.com: The Settlers of Catan : Toys & Games

For my game, I chose to play Settlers of Catan. Settlers of Catan is a board game developed in 1995 by Franckh-Kosmos Verlag.

Settlers of Catan is a multiplayer game in which players accumulate resource cards when certain numbers are rolled on two dice and use these resource cards to either build roads and buildings or buy development cards, which allow the player to undertake special actions. The objective of the game is to be the first player to reach ten victory points. Players can earn victory points by building settlements, upgrading settlements to cities, drawing victory point development cards, building the longest contiguous road, or having the most knight development cards.

Settlers of Catan takes steps to create balance despite asymmetric starting positions. Players begin the game by placing two settlements, each with an adjacent road, on the board. Since starting position is crucial to success, it would seem that players who place their settlements first would have a significant unfair advantage. Settlers of Catan attempts to rectify this imbalance by requiring players to take turns placing their first settlement (with the order determined by chance) and then placing their second settlement in the reverse order in which they placed their first settlement. Consequently, the player who placed their first settlement first will place their second settlement last, and theoretically will receive both the best and worst spots. The player who placed their first settlement last will place their second settlement first, thus letting them place two settlements in a row. When my friends and I place Catan, different players disagree about what the optimal starting turn is — first, last, or somewhere in the middle — with some players arguing that placing the first settlement first confers a significant advantage by staking down the best spot in the game and others arguing that placing two settlements in a row offers a unique opportunity to claim a wide swath of the board all at once. I think this disagreement is a good sign that the game is largely balanced despite the asymmetric starting positions — no starting position is clearly advantageous (at least not to my friend group).

Settlers of Catan also has several potential winning paths to victory, with them largely balanced. For example, when my friends and I play Catan, some players will try to acquire large sums of certain resource cards and use ports to trade them for resource cards which they do not have. Other players will try to claim an even amount of all resource cards. Still others will acquire large sums of certain resource cards but, rather than attempt to claim ports, will trade with other players to acquire needed cards. And these are just several paths to acquiring resource cards themselves — many more paths are possible for achieving victory. Some players try to build the longest road, while others try to buy a lot of development cards in the hope of getting the most knight cards and drawing victory point development cards. Some players try to build a large number of settlements whereas others try to build only a couple settlements but upgrade these to cities. In total, there are numerous combinations of paths for acquiring resource cards and paths for spending these resource cards to claim victory. When I play with friends, the strategies we each use shift constantly — we might start with one strategy depending on our initial starting positions but change strategies throughout the game in response to other players’ actions. This ability to shift between different strategies to win points to a well-crafted balance between the different strategies — no one strategy is clearly dominant over the others.

Finally, Settlers of Catan is well balanced with regard to game objects. The resource cards themselves are very balanced — depending on the initial starting position, certain resource cards may be more valuable but this directly reflects how scarce they are. Furthermore, development cards are balanced against building settlements and cities — the player may choose to buy development cards to win or to build settlements and cities to win, and in my experience each strategy has a fair shot at winning. Finally, the competitive nature of the game itself self-corrects any imbalance which may arise during the game. The game encourages players to take down players who monopolize a certain resource, thus inflating its value relative to other resources. If one player monopolizes a certain resource, other players can use combative development cards or move a special robber token in order to steal resources from that player. The transparency of Catan further incentivizes players to team up to take down monopolizing players — players see the entire game board at all times and can see if one player begins to monopolize a resource. Since this is detrimental to all other players, the other players are incentivized to work together to defeat the monopolizer. Thus, the social aspect of Catan itself dynamically corrects any imbalance which emerges between game objects as a result of play.

The purchases of development cards and settlements / cities is balanced through a well-crafted transitive relationship — the resources required to purchase each of these items are well proportioned to how valuable each of these items are. The selection of which items to buy during game play is governed through an intransitive relationship — development cards may be effective against an opponent with a large number of cities close to each other, a large number of spread out settlements may be effective against a player who is stockpiling development cards, and so on. Catan does not exhibit the third type of game object relationship — the fruity relationship — as one of Catan’s core draws is that everything can be traded against each other and thus can be compared / has numerical value.

In conclusion, I found Catan to be very well-balanced in all regards. I enjoy playing Catan with friends all the time — I think this balance and the creativity in strategy it inspires is one of the core reasons Catan is so loved by my friend group!

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