We’re not really strangers, created by Koreen Odiney as a physical game is a get to know you game made for ages 15+. It features three levels of “deep” questions with each level requiring users to be more vulnerable. It can be played with a minimum of two players, but I have personally played with up to 8 people. At each round, a player draws a card and performs the action on the card if they are red or they will answer the question. In some versions, all players but the person drawing answers. This type of game can be played with players with all kinds of relationships, but is most likely not suitable for people who want to maintain a less personal and more professional relationship with others. It is a fellowship game and this is driven by the objective of getting to know others through answering the questions on the card. This game is fun due to the nature of allowing others to be open to you and vice versa and lets others feel like they are close to you. It works because of the mutual consent formed on both sides. However, in playing it, I felt like the questions could have gotten deeper. So much of intimacy, especially once you are on level 3, is knowing what things are considered vulnerable for another person. At this level, questions should be more open for teh player asking. I think it would be better if there were questions that in a sense, pried more. One thing this improvement reminds me of is Truth or Dare where players have the flexibility to jump into deeper questions. This is different because of its structure and the trade-off is reducing the creativity needed on the other side. It is not better or worse but more directional given how Truth or Dare cold lead down many paths of either chaotic or sexually charged dares or more intimate truths. I think WNRS allows players to be decently vulnerable, especially if it is the first time they are playing. Otherwise, it is not a super deep game in the grand scheming of trying to learn about people’s lives.