- Name of game: Factory Balls
- Creator: Bart Bonte
- Platform: Steam, itch.io, Kartridge, iOS, Google Play
- Target audience: anyone who likes to solve logic puzzles
- Important formal elements:
- Players: single player vs game
- Objective: solution
- Outcomes: everybody wins (if you eventually solve the puzzle)
- Resources: the center object that goes in the box, the side props (paint, helmet, goggles, etc.)
- Rules & procedures: The goal for each level is to create the target ball outcome using the side props. The player begins with a white ball and some tools that, when used in the proper order, will cause the white ball to match the goal design. The player does this through trial-and-error, and the difficulty increases as the level increases.
- Boundaries: the screen/canvas
- Types of fun:
- Challenge: game as an obstacle course (especially as the level difficulty increases so quickly!)
- Submission: game as pastime (I would imagine a bored person play it)
- Moments of particular success or epic fails
- Level 12 took me 3 minutes to solve, which was a bit too long that I got frustrated, and when I got to level 13, I finally found it too overwhelming (with 7 side tools) to play, failed to solve it, and just stopped playing.
- Things you would change to make the game better
- It was really fun as an obstacle course, and the feeling of triumph at the end of each level kept me playing. The only thing I would change to make the game better is make the difficulty curve a bit less steep, so I could enjoy completing more levels before it becomes too overwhelming to solve.