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  1. A game I enjoy is Dots, which uses sequences of narrative arcs. Based on the rules, players get very simple and obvious feedback depending on the action they have taken. If they connect dots of different colors, it makes an unpleasant noise and nothing happens. If they connect dots of the same color, those dots disappear, making more room. If they connect dots in a loop of the same color, all the dots of that color disappear and the game makes a “happy” sound. Each time dots are connected, it is an interaction arc, and each level is a sequence of these arcs. Since there are nearly a hundred levels, the game as a whole is a sequence of sequences of arcs.

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