Examples:
- Evocative Spaces
- Star Wars Jedi: Fallen Order
- Builds off of players existing knowledge of the Star Wars story-world and familiarity with characters/plots/landscape
- Star Wars Jedi: Fallen Order
- Enacting Stories
- Pokemon Heart Gold
- The game offers “tweaks” in the shape of local challenges that turn into side-storylines in addition to main plot
- Pokemon Heart Gold
- Embedded Narrative
- Escape Rooms or Clue
- Players must reconstruct the plot to figure out what is happening or what to do
- Escape Rooms or Clue
- Emergent Narrative
- Zoo Tycoon (Sandbox version in particular)
- Users can decide to follow the game’s goal of building a financially successful zoo or decide to focus more on building one’s ideal zoo to whatever desired extent, regardless of customer satisfaction or game’s offered narrative.
- Zoo Tycoon (Sandbox version in particular)