Game Architecture Sketchnote

Note May 2, 2022

 

A game that I like is Starcraft 2. In most multiplayer/competitive games, the primary architecture is loop based (with each ‘battle’ its own loop). At the more macro level, there is an arc of the player’s skill progression. At the more micro level, each game has its own arc as the game progresses. I would say that SC2 is an arc of loop of arcs!

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