Critical Play: Bluffing, Judging and Getting Vulnerable – Cards Against Humanity

The Game that I chose to play is cards against humanity, which is a party game where essentially players are tasked with completing fill-in-the-blank statements with words that are generally considered to be offensive or politically incorrect. The game was released 10 years ago and was designed by Josh Dillon.

Cards against humanity are definitely geared toward a more mature audience, which makes sense as the minimum age range is 17 years old. I feel as though the following game is best played with members who are fairly comfortable with each other as there are several jokes and sarcastic scenarios which could create awkwardness between players who do not know each other. The context in which the game is usually played is a party setting.

The game requires a minimum of 3 players and no more than 20 players. The game starts off with each player drawing 7 white cards from the deck. One person will play a black card and will read the question or fill in the blank phrase on the black card aloud. Then, each player use only one of their white cards to answer the question or fill in the blank phrase that was presented to the group. The winner is chosen by whoever has the funniest play. Therefore, the objective of the game is to create the funniest or most provocative pairing of black and white cards.

The type of fun that is exhibited in playing the following game is fellowship, as players are being brought together to socialize. Although there is a winning aspect to the game, the whole premise of the game is to turn awkward personalities and lackluster social skills to create a funny and enjoyable gaming experience for players.

The game is successful primarily because it is a simple party that can be easily picked up by anyone. Additionally, the gruesome and awful cards are what distinguishes it from other games, which is why there is an expectation that players have a high maturity level. However, I do believe that the entire game should not have to be crude. A way that the game could be improved is by assisting with positive elements as well to consider players who may not what to deal with gruesome, especially if they are playing the game with strangers. I honestly do not think that the card requires too much vulnerability as players could fabricate a story instead of having to talk about or refer to anything within their personal life.

About the author

Leave a Reply

This site uses Akismet to reduce spam. Learn how your comment data is processed.