What type of prompts should our game use?
- The game will only really be “fun” if the drawing is executed in a way that includes all players and allows for player to player interaction.
- Thus, our prototype for answering this question initially relied on random drawing prompts of varying difficulty (ie: skribblio drawing prompts). We used cards for this (our ‘cards’ were little strips of paper that had varying prompts on them.
- Although we think those prompts will still be fun to play with (ie: skribblio!), we also wanted to make the prompts more relevant to our game. Essentially, we’ll be changing our prompts to politically-relevant figures, places, symbols, etc.
What should the drawing aspect of our game look like?
- We weren’t sure if we should opt for 1) having each artist contribute to an overall drawing, or 2) having each artist draw their own piece.
- In this case, we decided on the former. Thus, our prototype was simply a piece of paper for the artists to draw on collectively.
- Given that most groups had so much fun playing Fake Artist in New York, I think making the game rely on cooperation will hopefully be exciting and fun!
How will the scoring system work in the game?
- The censorship aspect of the game is what makes the game really unique; as such, it’s incredibly important that we make this aspect of the game exciting!
- Our prototype entailed using three squares of differing sizes as the government’s “censorship.” 1 point would be awarded if the “government” opted for the bigger square, and 3 points would be awarded if the “government” opted for the smallest square.
- I think this form of scoring could work well, but I also think that the artists’ and guessers’ points might also need to be adjusted accordingly. For instance, I’m worried that the artists might deserve more points than the guesser.