Our game is based on the premise of farmers building armies of chickens to battle against other farmers. Players collect and play cards to build their armies, choose other players to attack, and defend against attackers. We want to answer the following questions with various prototypes:
- What is the range of number of players we should allow?
- This is important to answer because we don’t want the game to be too simple (just two people battling against each other all the time) but also not too complicated (too many battles going on between too many players, and too many cards being drawn → chaos).
- We can make a prototype made of little pieces of paper and have different numbers of players play with it. My guess is that the game is best suited for 3-6 players.
- Should the farmers build chickens using cards or physical body parts?
- This is important to answer because it determines the resources/mode of the game.
- We can make two prototypes, one made with cards and one made with physical prototypes, have users test them, and compare the outcomes. My guess is that the card prototype would work better because cards are easier to organize, place, and pass around.
- What is the best way to calculate the combat scores for the multiple battles throughout multiple rounds of a game?
- This is important to answer because calculating scores is a tedious (and perhaps the most boring) yet important process of the game.
- We can make a prototype for a constructive experience such as drawing tally marks on a piece of paper, or creating a table for the players to fill in with their scores and determine the winners/losers. My guess is that the table method would work well.