Prototype questions
- What are the ‘nuggets of gold’ in this game?
- What are the mechanics that make people smile, and make them engaged in the game despite the other crap?
- Will need prototype to allow for as many different core mechanics as possible to find out what sticks
- Prediction: People will like the strategy involved in playing the game
- What are our incorrect assumptions?
- As game designers, we have a very biased view of our own games, which assumptions of how do not hold out?
- Prediction: The counterattack mechanism will not be received as balanced
- How much complexity is good for this game?
- In my mind, the game is not that complex at the moment. However, our preliminary rules sheet is quite long. Is it already too complex?
- Prediction: The rules themselves are quite intuitive, so once people get it, they kind of get it. Could use more variety