Ludo is a strategy board game that I would always play with my family. The premise of the game is for two to four players to compete by racing their four tokens from start to finish according to the rolls of a single die. In order for a player to leave their home base to move their token around the board, they must roll a six. Ludo is a competitive and entertaining game as players are constantly emotionally invested in defeating each other. Additionally, the game exhibits challenges based on an opponent’s play. A player’s token can be eaten by an opponent if they manage to land on the same spot, forcing the player to restart their play of the token at their home base. Additionally, if a player were to land one of their tokens on the same square as another one of their tokens, they create a barrier, prohibiting their opponents from moving past that square. What makes Ludo exciting is that you never can tell who will be eaten There have been times where I managed to get 3 out of 4 tokens to its destination and had one left. Yet, surprisingly, I get eaten by an opponent and get taken back to my home base. With Ludo, players are always invested and dramatic tension always builds, making the game even more exciting. Although only one person can technically win, in my experiences of playing Ludo, there has been fellowship, where players may strategize by teaming up with each other to try to challenge or stall a common adversary.