Over the last few years we have seen the rise of "serious games" to promote understanding of complex social and ecological challenges, and to create passion for solving them. This project-based course provides an introduction to game design principals while applying them to games that teach. Run as a hands-on studio class, students will design and prototype games for social change and civic engagement. We will learn the fundamentals of games design via lecture and extensive reading in order to make effective games to explore issues facing society today. The course culminates in an end-of- quarter open house to showcase our games. Prerequisite: CS147 or equivalent. 247G recommended, but not required.
God of War is mainly a narrative game where the protagonist Kratos is tasked to kill Ares. The game thus involves a sequence of cutscenes-gameplay-cutscene sandwich
It employs a Micro Parallel Arc combining both levels and parallel arcs to deliver snippets of evocative stimuli through the levels
Nice diagrams! I enjoyed going over this.