Final Class Reflection – Richard Chen June 6, 2025 Before this class, I thought about games the way most players do—as pure entertainment, something to either lose myself in or conquer. I was…
Critical Play: Play Like a Feminist May 30, 2025 The game I played this week was Doki Doki Literature Club, developed by Team Salvato available on macOS and PC (I played on my…
Critical Play – Games of Chance & Addiction May 23, 2025 This week I played, or rather, relapsed back into League of Legends (LoL), developed by Riot Games for players 13+. I’ve played LoL on…
Critical Play: Worldbuilding May 16, 2025 The game I played this week was Minecraft, developed by Mojang Studios and now owned by Microsoft. As a sandbox game that defies traditional…
Sketchnote: Loops & Arcs May 14, 2025 Game: Minecraft Architecture Type: Primarily loop-based with emergent arcs Minecraft’s gameplay revolves around tight, rewarding loops: mining resources, crafting tools, building shelters, and surviving…
Critical Play: Puzzles May 9, 2025 This week, I played Factory Balls, a family puzzle game created by Bart Bonte Games for those ages 4 and up. Available on iOS,…
Individual Team Member Deliverables – Checkpoint 1 May 6, 2025 Emotions To Evoke: Oppressive dread Moral Dilemma Moodboard Spotify Playlist Directions JRPG: Our group’s first idea was a JRPG where the player explores…
Critical Play: Mysteries & Escape Rooms May 2, 2025 The game I played was Tiny Room Story: Town Mystery (I’ll call it TRS for short), created by Kiary Games where players take on…
Critical Play: Walking Simulators April 25, 2025 The game I played was A Sailor’s Dream, a visually stunning walking simulator created by Simogo available on ios (I played it on my…
Critical Play: Competitive Analysis April 24, 2025 The game I played is called “Coup,” a board game created by Rikki Tahta and published by Indie Boards & Cards. The game has…
Short Exercise: What do Prototypes Prototype? April 23, 2025 3 questions my team’s various game prototypes might answer for P1 are: 1. Will players feel socially engaged and comfortable when they lie or…
Critical Play: Bluffing, Judging and Getting Vulnerable – Among Us April 23, 2025 My first experience with Among Us came during the pandemic. At the time, it was a great way to stay connected with my friends…