P2: Refined prototype October 27, 2025 Playable link: https://brydiesigg.github.io/brydie-377g-p2/ Questions for teaching team: I’m curious if the text blocks are too big—should I be using more “click to advance” links?…
P2: Playtest Prototype October 20, 2025 Version 1 to Version 2 After playtesting in class, I wanted to incorporate one main piece of feedback and expand on the story in…
P2: Map, premise, project plan October 20, 2025 Premise Click enter. The computer’s black screen flashes on, a white logo spinning lazily as it loads. Green letters fade onto the screen. Welcome….
P2: Tiny Playable Prototype October 15, 2025 The link to my first prototype can be found here. For the prototype I brought to class today, I mainly wanted to observe whether…
Read & Play: Game Design as Narrative Architecture October 15, 2025 For this project, I played Emily is Away (link here), a branching fiction game where you play as a student chatting with their high…
P1: 1792 Reflection October 11, 2025 Out of the corner of my eye, I watch distractedly as the stopwatch tick… tick… ticks higher, my chances of winning dropping with every…
P1: Those Who Play Teach (Group 2) October 10, 2025 1792 1792 is a social deduction game set on the eve of the Insurrection of August 10th, 1792, designed to immerse players in the…
Precision of Emotion: A New Kind of “Fun” Approach in Educational Games October 7, 2025 Link to legible pdf (pictures won’t upload clearly:/ ): Precision of Emotion
Games, Design and Play: Elements October 1, 2025 Identify the basic elements in a game of your choice (actions, goals, rules, objects, playspace, players). Game: Connect four Actions: Placing a puck Goals:…
P1: Introducing Serious Games October 1, 2025 I played Spent, which is authored by McKinney in collaboration with Urban Ministries of Durham. It is a game about the experience of living…