Final Class Reflection June 5, 2025 I thoroughly enjoyed taking CS 247G, Design for Play, this quarter. Before this class, I considered myself a typical gamer—focused on moment-to-moment enjoyment, without…
Critical Play: Play Like a Feminist May 29, 2025 Stardew Valley a multiplayer or single-player co-op game developed by Eric Barone for PC (Windows and macOS) and console play (Nintendo Switch and Playstation…
Critical Play: Games of Chance & Addiction May 22, 2025 League of Legends (LoL) is a multiplayer or single-player co-op game developed by Riot Games for PC (Windows and macOS). The game primarily targets…
Critical Play: Worldbuilding May 15, 2025 Undertale is a single-player game developed by Toby Fox for PC (Windows, macOS, Linux) and various game consoles (Nintendo Switch, PlayStation, Xbox, etc.). The…
Critical Play: Puzzles May 7, 2025 Portal is a single-player puzzle game developed by Valve for PC and various game consoles (Xbox 360, Nintendo Switch, etc.). The game’s target audience…
Sketchnote: Puzzles in Games, Puzzles as Games May 6, 2025 Optional challenge: Find the UFO in the image!! Sketchnote Puzzles
Checkpoint 1: Concept Doc [Individual delivarables] May 3, 2025 For this game the emotion that I would like to evoke is a sense of discovery mixed with some mystery and suspense. I tried…
Critical Play: Mysteries & Escape Rooms April 30, 2025 Cube Escape: Paradox is a single-player mystery/escape room game developed by Rusty Lake, available on PC, Mac, and Android. The game’s target audience includes…
Sketchnote: Designer’s Notebook: The Role of Architecture in Videogames April 29, 2025 sketchnote 429 Barney Miao
Critical Play: Walking Simulators April 23, 2025 Open-world exploration has been a popular phenomenon throughout human history, dating back to its earliest beginnings. Requiem, created by Alberto Carillo and Anthony Simon…
Critical Play: Competitive Analysis April 15, 2025 Currently, Milky Stack involves players stacking objects, with the goal of not being the one who knocks the tower down. The objects that players…
Short Exercise: What do Prototypes Prototype? April 8, 2025 How do users interact using our prototype? This is important to consider in terms of how players will react or behave when playing our…
Critical Play: Bluffing, Judging and Getting Vulnerable April 7, 2025 Deception and deduction games have always appealed to me because they provide an interactive experience that keeps players actively engaged, with stakes in the…
Sketchnote: What Games Are and Aren’t April 6, 2025 sketchnote what game are and aren’t (Here is the PDF version too!)