Stuck out in space, you and your crew, with only one goal…survival. Everyone has jobs they must complete if you’re hoping to make it, but suddenly you come across the corpse of one of your fellow crewmates *gasp*, there is an imposter among us!
Among Us, developed by InnerSloth Inc. and released in 2018, though it really gained attention two years after release, in 2020 (for a few reasons such as Streamers playing and it being a casual game that anyone could play with any device). I decided to play Among Us for my first critical play for a few reasons. I can’t claim that it was my first time playing, I bought in to the hype like many others back in 2020, but it’s been a long time since I uninstalled it off my phone that this seemed like a pretty good opportunity to see what’s changed. Another reason I choose Among Us, was that it’s a game that allowed me to easily join a random public lobby after I couldn’t get enough friends on the same schedule to play any of the other games. But, while this wasn’t my first time ever playing the game, it was my first time trying to play it from the perspective of a game designer, and I think I was able to notice a lot of things I never paid much attention to before. So let’s get into it!
For starters, a description of the game. While the official age rating is 8+, from my google search it seems that a majority of players are between 14-30 years old. This is a game about deception. At the start of each game, everyone is assigned a role. The two most basic roles are crewmate and imposter, but InnerSloth has also added a few special roles since my last time playing. These roles are the shapeshifter, the guardian angle, the engineer, and the scientist. The premise of each round is simply, crewmate based roles (crewmate, guardian angel, engineer, and scientist) are all trying to complete tasks around the map, such as refuel the space station or scan
your ID card, while imposter based roles (imposter and shapeshifter) are all trying to kill as many crew members until the number of crew equals the number of remaining imposters. After a dead body is found and reported, or if someone decides to call an emergency meeting, the entire lobby (aside from those dead) discuss and then vote on who they think the imposter is (they can skip vote, or choose to not vote at all).
With the description out of the way, let’s move on to the formal elements I found in Among Us. For starters, players. The game can be played with a minimum of 4 players and a maximum of 15 players. I think Among Us has a Team vs Team type of player relationship, the teams being crewmates vs. imposters. The objective is to outwit, like I said this is a game of deception, mainly for imposters, and a game of discovery for the crew. Either way, both teams hope to outwit one another in order to win. Which leads me to the outcome of the game. This is a zero-sum game, either the imposters or the crew are winning while the other team is losing. There will always be a winner.
As for the procedures of the game, there are a few settings you can change before you enter a game, like if you’re signed into an account you can change your display name to whatever you want (within the character limit). Once you’re in a game, the host has a wide range of settings they’re able to change in order to customize the game. They can decide how many imposters there are, how many and what type of tasks crew will have to do, and even if they want to include any of the special added roles (every role aside from crewmate and imposter). Players are also able to customize their Among Us characters to an extent, change their color, add a hat and some clothes or some silly glasses, anything to make them stand out.
Now back to the comparison, Among Us vs. games like Mafia or Werewolf. One of the main differences I already hit on above, was the fact that in Among Us players aren’t forced to take any action unlike Mafia where every night a mafia member must kill, a nurse must save, and a sheriff must investigate (as long as they’re alive of course). More so than that there isn’t a player who has anytime for downtime. While crewmates and villagers may essentially be the same role, unlike the villages, the crewmates don’t simply wait for discussion time, they have tasks they can complete which gives them a way to fight back against imposters (complete all the tasks, win the game). I honestly think this makes Among Us a “better” game (in my opinion of course) because it allows for some many different situations and outcomes. A crewmate could accidentally walk in on an imposter killing another crewmate, now it’s a battle on who can tell the better story. I think Mafia is an overall harder game, even though Among Us has so many resources, because in Mafia you can only really try to tell who’s who from their words alone. In Among Us there are of course people’s words, but also their actions. Is that player over there faking a task, could they be an imposter then. It just adds another layer of fun to the game.