Emotions to Evoke
1. Courage: The game should evoke the emotional thrill of overcoming fear when confronting powerful adversaries, including gods themselves, despite being an ordinary human.
2. Sense of Justice: Players should feel righteous indignation when discovering the injustice behind the monsters’ curse, followed by the emotional satisfaction of fighting to right these wrongs.
Playlist
https://www.youtube.com/watch?v=4YzTnn6wx9E
https://www.youtube.com/watch?v=qPrqhurxWyw
https://www.youtube.com/watch?v=AIG7DBnxsLg
https://www.youtube.com/watch?v=WPl10ZrhCtk
Game Directions
1. Roguelike Card Combat
Game mechanics: A card-based combat system. Players progress through mountain paths while collecting blessing cards from mythological figures.
Kinds of fun: Fantasy, discovery, challenge
Narrative: The narrative is revealed through encounters with transformed humans (monsters) who, when defeated, share fragments of their stories before they were cursed. The narrative unfolds nonlinearly as players uncover different curse stories across multiple playthroughs.
2. Sidescrolling Platformer
Game mechanics: Linear platforming experience where the protagonist navigates an endless mountain path while overcoming environmental obstacles and hazards.
Kinds of fun: Challenge, abnegation
Narrative: The protagonist explores the endless mountain path, encountering various monsters and learning about their stories along the way. The narrative is implicit in the environment.
3. Story-Driven Adventure RPG
Game mechanics: Chapter-based adventure incorporating character progression systems and save points.
Kinds of fun: Narrative, discovery, expression
Narrative: The protagonist’s journey is a three-act structure with discrete chapters. Save points function as narrative devices, with multiple endings determined by player choices.