Hi!
My name is Sebastian Blue (he/him), you can call me Sebastian, Seb, SB, whatever. I am about as far from a CS or SymSys major as possible: I’m a double major in Music and Theater and Performance studies. I write musical theater and I do sound design for theater, film, and games! My favorite game of all time is Chants of Sennaar. As someone who came into Stanford as a potential linguistics major, I found this language building game so interesting and incredibly paced out. For a narrative puzzle game, I feel like 10 hours is a perfect length (or even a bit short). The necessity to hand-write words and phrases you see around you in this world in order to play the game at the top level was an amazing aspect that brought you further away from that suspension of disbelief. Recently, I’ve played a lot of indie escape/point and click puzzle games, by devs like colorbomb or Niv Heo. Niv Heo’s Purrgatory is an amazing game, filled with beautiful (yet shitty) drawings—it was originally made for an “I Can’t Draw” game jam, which I think is very funny. You are someone who has just entered “purrgatory,” a cat-themed purgatory, and you have to figure out how to get out, all the while meeting the other inhabitants and building relationships. It’s a sweet game, with an awesome narrative structure, and you’re really forced to ask yourself the same questions the main character is asking throughout.


