Sketchnote: Game Architecture

One of my favorite games is Unpacking, which uses a series of loops for users to master their skills – each loop takes place in a different time in the character’s life. Once the user unpacks their items, they are given feedback about which items are incorrectly placed, which they have to place somewhere else, and then they are given feedback again. Once they complete that level, they are taken to a level with more items to organize and more spaces unlocked (i.e. a kitchen or an office).

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