What do Prototypes Prototype? – Casey Nguyen

For my team’s game, we’re creating a lively debate-style card game where players engage in quirky arguments over light-hearted topics. Each player secretly chooses a bizarre word, phrase, or action to weave into their speeches. Successfully sneaking these elements into the debate earns them points, while the challenge lies in doing so without being called out by opponents. To keep the debates fair and focused, there are rules against overusing misleading elements (red herrings), and voters consider the relevance and creativity of arguments when awarding points. However, our team still has questions regarding how to balance the game.

  1. How does an even number of players affect the debate dynamics?
    • Importance: An even number of players could impact the voting process and the balance of the debates. It’s essential to ensure that the game is engaging regardless of player count.
    • Prototype: Test a variant where an “impartial moderator” role is introduced in even-numbered games to balance the debates and observe how this affects player engagement.
    • Prediction: Having a moderator might add a new strategic layer to the game, potentially increasing its depth and replayability.
  2. Is the objective of sneaking words into the debate inherently motivating?
    • Importance: The main engagement comes from players creatively incorporating certain words into their arguments without detection.
    • Prototype: Create prototypes with different incentives for successful word sneaking to gauge what motivates players most—whether it’s the risk of getting caught or the rewards for being cunning.
    • Prediction: Players will likely find the challenge of sneaking in words while debating both thrilling and amusing, leading to high player motivation.
  3. Does the pacing of timed debates keep the game exciting without being too stressful?
    • Importance: The right balance of time pressure is crucial to maintain excitement without causing anxiety that could deter enjoyment.
    • Prototype: Implement time trials with varying durations for main speeches and rebuttals to find the sweet spot that keeps debates lively but manageable.
    • Prediction: Shorter, snappier debates will keep the energy high and prevent downtime, keeping players more engaged.
  4. Do additional voting categories for best debater enhance the game?
    • Importance: Multiple voting categories can recognize different debate skills, but they should not overcomplicate the game.
    • Prototype: Test sessions with and without extra voting categories like “The Jester” or “The Showman” to determine if they add value.
    • Prediction: Extra categories will likely enrich the game by rewarding varied skills, but too many could overwhelm players.
  5. What is the impact of adding a “Redemption Round” for trailing players?
    • Importance: This feature could keep the game competitive by giving losing players a chance to catch up.
    • Prototype: Incorporate a mock “Redemption Round” in some playtests to observe if it enhances the drama and engagement for all players.
    • Prediction: A well-designed “Redemption Round” may increase overall excitement and provide a dynamic shift in the leaderboard late in the game.

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