StevenLe_CS347_SketchNote_Interaction_Loops_and_Arcs

StevenLe_CS347_SketchNote_Interaction_Loops_and_Arcs

 

A game I enjoy is League of Legends. It has lots of interactions and loops and arcs. Players learn as they go through the game and make decisions based off of what they learn such as matchups and who is strong against who else. There are certain rules that must be met and actions that must be done every second. Then there is feedback for how they performed such as them securing an objective, killing an enemy, or dying to an enemy. There is a skill chain for many areas of the game, but the most notable is to kill an enemy. You must know how to click all your buttons and skills in addition to knowing how to move around and navigate the space. There are arcs such as taking the tower, killing enemies, etc. These can be in a sequence. However, every single time you die, it almost repeats itself again and you’re in a loop of respawning and continuing your game. Then after each game itself, you start up a new one only to be level 1 again and at a clean state. This is how the architecture of interactions, loops, and arcs work for League of Legends.

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