What Do Prototypes Prototype?

The premise of our current working game idea is that of an expressive, supportive, yet competitive game that builds on itself. More specifically, the game is almost like a telephone for dance moves that grows with each additional person. Our game’s current prototype serves to seek out an answer to a few important questions:

  1. How engaged will different types of players be?
    • If our game seeks to build fellowship, it is important to distinguish who will be active participants, or who decides not to be and why.
  2. Do rewards and punishments encourage/discourage engagement in any way?
    • The prototype serves to test if a few of our mechanics support dynamics that we intend them to do (encourage engagement). We are hoping that rewards are enough to encourage different groups of players while punishments aren’t severe enough to discourage them while keeping the game competitive.
  3. Does this game lend itself to multiple rounds of play?
    • Part of having rewards, punishments, and a (now mentioned) criteria requirement is to make a game that is repeatable and desirable to pull out. If the game is a one-and-done and has built connections, that’s amazing. But it would be good to gauge if it has any longevity or not.

About the author

Leave a Reply

This site uses Akismet to reduce spam. Learn how your comment data is processed.