Short Exercise: What do Prototypes Prototype? [Sophie Jin]

Our group is going with a creative and player-led concept with a game that involves a group of players seeing a story theme (like “Jack and Jill”, “Snow White”, etc.), with two spies amongst them. All players go around one at a time writing down one word and placing it down, such that at the end all the words combined forms a sentence that somehow relates to the story theme. But the two spies each have secret missions that they need to carry out when they write their words (e.g. “scratch your nose every time you place your word down” or “only use words that end with ‘s'”). The goal of the players is to figure out who the spies are and what their rules were. The spies win if the game goes 6 rounds without the players figuring out who they were.

What are some confusing points of the game for players?

  • This is an important question to consider so we can see whether our concept makes sense to the players who are actually learning and experiencing the game. My prediction is that there may be some initial confusion when it comes to the collaborative sentence forming, and also the procedure of accusing a spy in which case we may have to adjust some of the rules.

What would encourage someone to want to play this game?

  • This question is important so that we’re considering what players value when they approach our game. I think our game is likely suited for players who want to have lighthearted fun and be creative with friends or peers.

Does the game feel balanced?

  • I think one thing we still want to flesh out is how many spies versus how many normal players we want in the game. We don’t want it to feel too hard or too tedious for one party to win. I think that we might have to do some re-balancing work when it comes to the spy number and spy accusation procedure after some play testing.

 

About the author

Leave a Reply

This site uses Akismet to reduce spam. Learn how your comment data is processed.