By Caroline Gao, Michael Hayashi, Carina Ly
Observations:
- Nice balance between good / bad cards
- “Friends” were occasionally forced into playing a bad card
- Added a mid-game mod to provide players with time to discuss, after each round, to determine (and potentially vote on) who the bullies are
- Passionate discussions / accusations and players defending roles!
- Some confusion about all the possible ways to win (get rid of the center bully monster, correctly vote out the 2 bullies, etc.)
Potential New Rules:
- Flesh out how to implement time for players to discuss who the bullies are:
- At the end of each round?
- Add in a new “force vote” card?
- When voting, if you tie, the vote doesn’t count and you have to continue playing:
- Vote one bully out at a time
- Simultaneously point to vote
- Introduce “special power” or neutral cards:
- Players can choose to see another player’s deck (exchange?)
- Exchange hands with another player (random or select?)
- Exchange roles with another player (random or select?)
- Role flip(?): flips your current role to the other side
- For all “good cards,” have players respond specifically to the “bad card” situation that they are removing from the monster
- Introduce a form of currency for players to exchange bad cards for
- Potentially have bullies know who their partner bully is?
- Potentially change how many good cards it takes to remove one bad card