Critical Play: Is it balanced?: Cook Serve Delicious

I decided to choose a game that I love and play frequently called Cook Serve Delicious. It is a restaurant simulator game that was developed by Vertigo Games. You play through each day, serving the dishes on your menu by assembling ingredients using the keyboard or joystick.

Cook, Serve, Delicious! - 112% Buzz Perfect Day in 5-Star Restaurant -  YouTube

The game is fast-paced as your 15 hour day takes approximately 12 minutes in real-world time. Additionally, there is a rush hour for lunch and dinner, where customers come in at a much quicker rate than usual and their patience doesn’t last forever.

 

The game has tons of clever mechanics that keep the game challenging but fun. One of its driving forces is how self-paced it is. This means the game can be as balanced as you need it to be for it to be stimulating but doable. The dishes that you can serve are available for purchase once you have made enough money to acquire them. These dishes vary on an array of axes:

  • Some dishes require prep before they can be made (from CSD 2 onwards) which requires additionally asynchronous work before they are able to be assembled in the main cooking deck (the area on the left in the image above)
  • Some dishes require cook time on the stove which means that there are two stages to making the dish: 1) preparing before cook and 2) assembling after cook. If you aren’t vigilant, the dish can become overcooked or even set on fire if you leave it cooking for too long. It can also be overdone.
  • Some dishes require tapping on keyboard keys to make them while others require keys to be held down (pouring a beer requires holding down the down arrow key, which if held for too long will result in overspilling).
  • Some dishes are better served when it is raining which you find out about in your emails about weather alerts.

Cook, Serve, Delicious! 2!! auf GOG.COM

And it’s not clear if one type of food is better than another, it varies based on the player. However, having this difference allows players to learn slowly and experiment as they go. For instance, I used to avoid all of the grill/stove foods because I didn’t want to worry about waiting for them to cook but at some point I needed more of a challenge so I purchased the tenderloin steak.

 

On top of that, some dishes are hard simply because they require a lot of memorization. For instance, in CSD 2 there are lattes, which require many different stages of assembly:

  1. The brew
  2. The additions

The brew takes time and requires the proper ingredients. After it is brewed you must add the additions, which is where this screenshot is from. As you can see, there are 3 different colors of ingredients. Purple is the flavor shots, red is the additions like ice, milk and espresso, and yellow is the toppings. Sometimes CSD is nice and maps the keys to press nicely to the thing they are mapped to like L and Lid. But other times, the letter is already taken (like Cinnamon powder and Caramel Drizzle) so they go to the second letter in the ingredient (I for Cinnamon Powder). But that isn’t really intuitive to me, so I just memorize drink combos as letter sequences.

Cook, Serve, Delicious! 2!! gets The Barista Update next week

 

Do I think this game is balanced? Well, I think it is a really awesome way to ramp someone into getting into the online restaurant business. I think you learn for a very long time and its super fun. However, I do think there is a point where you learn everything you can and each additional dish you acquire (and level up — leveling up dishes makes them far harder to accomplish). However, I think I am no where close to this point and I’ve sunk in many an hour. Additionally, they have CSD 2 and 3 in case you ever get bored.

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