Game: Factory Balls
Game Developers: Bart Bonte
Device Played: Mac Book Pro
Target Audience:
- Age Range: 10+
- Anyone who loves short but challenging logic puzzles
Formal Elements of Game:
Players: Single Player vs. Game
Objective: Paint the gray ball to match the given pattern each round
Outcomes: If the player cannot figure out how to paint the ball to match the given pattern, then the game would win by default. However, there is not a time or painting limit; thus, the game can go on forever.
Types of Fun:
- Challenge: To progress to the next round, the player needs to match the given pattern of the current ball. As each round gets progressively harder, every player will eventually reach a point in which the game is challenging for them.
Moments of success or epic fails:
- Epic Success: The barrier of entry is none. A player can jump right into the game without a lengthy onboarding process!
- Epic Fail: I liked how each round got harder; however, I would have liked the ability to choose the level/round that I solved because passing through the easy levels quickly became boring and tiresome.
Things I would Change:
- Currently, the player has unlimited amount of tries to figure out how to paint to ball to match the picture. To incentivize players to reduce the amount of trial and error, I would keep track of the number of paint changes (like they do in mini golf).