Sketchnote: Game Architecture

A game that I have recently begun to play again is Neko Atsume, the kitten collector game. This game relies on loops only, as you learn more about the different toys and food that the cats enjoy, decide which toys to put out, and then rely on the cats to come with due time. Based on which cats visit, we then adjust the toys and food and start all over. This is a never-ending loop that allows us to keep learning more about the behavior of the virtual cats and trying our best to catch them all.

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