This is a very interesting concept for an escape room! I thought that you cleverly integrated the use of the 4th floor of the Durand building into your story. Using multiple rooms in your story also makes great use of the space available. Your gothic, unsetting tone is very cohesive, and I think it will make the story more memorable. I also thought that your idea of using an Arduino-activated door unlock is a very engaging way to include a digital component. A question I have for you is: how will you conduct your playtests in order to make sure the theme/difficultly level is as intended?
This is a very interesting concept for an escape room! I thought that you cleverly integrated the use of the 4th floor of the Durand building into your story. Using multiple rooms in your story also makes great use of the space available. Your gothic, unsetting tone is very cohesive, and I think it will make the story more memorable. I also thought that your idea of using an Arduino-activated door unlock is a very engaging way to include a digital component. A question I have for you is: how will you conduct your playtests in order to make sure the theme/difficultly level is as intended?