Over the last few years we have seen the rise of "serious games" to promote understanding of complex social and ecological challenges, and to create passion for solving them. This project-based course provides an introduction to game design principals while applying them to games that teach. Run as a hands-on studio class, students will design and prototype games for social change and civic engagement. We will learn the fundamentals of games design via lecture and extensive reading in order to make effective games to explore issues facing society today. The course culminates in an end-of- quarter open house to showcase our games. Prerequisite: CS147 or equivalent. 247G recommended, but not required.
Elden Ring is full of loops and arcs joined and nested together (minor spoiler ahead!!!) The overall structure of the game is the arc of the player becoming elden lord, but the narrative is broken up into smaller arcs: player defeating their first demigod, the player unlocking the royal capital etc. Within those smaller narrative arcs, the gameplay consists of many different system modeled as loops: each dungeon is a loop where players die over and over again while mentally mapping out the traps and enemies, each boss fight is a loop, and all the player mechanics are loops (weapon arts, dodging, light attacks, heavy attacks etc.).
Cool, good analysis!