What kinds of feelings does the game evoke?
This is an important question to answer because when people play games, they have some sort of expectation for how they want to feel—some games elicit happiness, excitement, competition etc. For instance, our prototype will include a spinner and hourglass timer, which will hopefully create a lot of tension, excitement, and pressure among the players.
How easy is it to learn the game?
A party game involves a lot of people and can be chaotic to try and teach a group too complicated of rules. With that, it is important that the game can easily be taught and picked up instantly. Our prototype revolves around a card deck, spinner, timer, and whiteboard, which are all objects that people are familiar with. Additionally, our game has features similar to popular trivia games so people can easily become acquainted with it. We think that they will be able to learn this game quickly and will be able to understand our game within one round of gameplay.
How does the concept of betting apply in gameplay?
Jeopardy!, one of the most well-known trivia games, revolves around betting because it makes the game more exciting, as an underdog can potentially take the leads if they make big bets. This is important because it greatly contributes to the overall “excitement” dynamic that we want—at any point in the game, a certain player can bet and take the lead, keeping all the other players on their toes. I predict that with the betting aspect, although it may be a little confusing to understand betting strategies, I think that people will quickly understand it and will enjoy the opportunity for them to catch up with betting cards.