For the system game, I decided to model For the King which ends up being a very intricate online board game that relies on players optimizing their strategy to deal with RNG and a procedurally generated game board. The game is a ton of fun and there are a lot of moving elements that lead each moment of the game to be new and requires the players to think on their feet to match the challenge. Some elements include the players class, items, stats, the map, enemy spawns, store spawns, the chaos counter and more. I feel like this drawing could have gone on forever but it really showed me how interconnected elements of the game were to create such a fun experience.
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