Educational Game Playtesting


For Thomas Hsieh, Katherine Liu, Kavita Selva, Melody Yang

Our original game was too easy, and the conflict was too simple and not enjoyable. The game was too short. There was also no strategy or teamwork; the outcome only relied on random chance. We also realized that the theme of our game didn’t fit the mechanics we originally planned, so we removed the natural disaster narrative and introduced new challenges and opportunities for individual choice.

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