Directions the game could go:
- Narrative heavy
- Little challenge, focus on the writing and character design. Implement basic character controller stuff and then focus on art and environmental storytelling.
- Embedded storytelling
- Focus on fantasy, discovery, and narrative types of fun
- Puzzle heavy
- Main focus on level design, especially puzzle design. Implement lots of different mechanics to involve in the puzzles.
- Enacted storytelling
- Focus on challenge
- Action/reaction time focused
- Lots of timed challenges: move through the teeth of a gear without letting it crush you, etc.
- Potentially easier level design as the challenge comes from skill instead of intelligence so level designers aren’t required to outthink players
- Perhaps a larger focus on platforming
- Probably also enacted storytelling
- Focus on challenge again