Screenshot of my player screen during the game. My screen shows that I am Hitler, and that my teammate is Angela

Social deduction: Secret Hitler’s Use of Probability

Secret Hitler is a social deduction game created by Max Temkin and Tommy Maranville for teenage and adult groups of players (i.e. family or friends). For this critical play, I played and analyzed an online version of the game (secret-hitler.com), made by an anonymous fan of the original. 

A photo of five people sitting in a circle on couches on their laptops
Our online game set up, in which we all were physically in the same space but knew our roles and completed action on our own devices.

The game displays how probability mechanics accentuate the core elements of social deduction. Unlike games that rely heavily on physical tasks or explicit actions for social deduction, such as Among Us, Secret Hitler’s genius lies in its strategic use of probability mechanics to foster an environment of mistrust and alliance-building. I argue that through the integration of probability elements with its formal mechanics, Secret Hitler elevates social deduction by forcing players into a complex dance of communication, probability analysis, and strategic decision-making, making it a unique experience within its genre.

Social deduction is catalyzed by the game’s foundational probability mechanics—specifically, the role distribution and the fixed deck composition. These elements serve as means for deeper social interaction and probability analysis. The fixed and known distribution of Liberal and Fascist policies (6 and 11, respectively) introduces a probabilistic element that players must navigate, making the game’s strategic depth accessible through simple mathematics yet complex in its social implications. As the game progresses and policies are enacted, players must constantly recalculate the probabilities of remaining roles, using this information to guide their social deductions and decisions. In our gameplay, two Presidents (the second being myself) claimed to have both had 3 Fascist policy cards in a row. This led the other players to doubt the chances of there being 6 Fascist policies in a row, and I was subsequently (correctly) deemed a Fascist.

The game’s requirement for players to vote on governmental actions, coupled with the pivotal role of the President in nominating a Chancellor, exemplifies how Secret Hitler transforms procedural mechanics into opportunities for social deduction and probability analysis. This process is not merely administrative but becomes a rich ground for speculation, alliance formation, and betrayal. Through these voting sessions, players are compelled to verbalize their suspicions, defend their actions, and, crucially, observe the reactions of their peers, all while considering the shifting probabilities of roles and policy distributions. The discrete passing of information, such as the President sharing two policies with the Chancellor, who then enacts one, further enriches the game’s probabilistic landscape, allowing players to make informed deductions based on the enacted policies and the potential roles of those involved.

Moreover, the requirement that roles remain secret, even post-elimination, further amplifies the game’s dedication to uncertainty and deduction. Eliminated players are still within the game’s magic circle, further emphasizing social deduction as players continue to question the identities of eliminated and active players alike. This mechanic, combined with the asymmetric information that Fascists are aware of each other’s identities while Liberals are not (displaying unilateral competition), creates a rich environment for probability analysis and strategic deception, as there is no real opportunity to verify suspicions until the game has concluded.

 

Screenshot of my player screen during the game. My screen shows that I am Hitler, and that my teammate is Angela
Fascists know who the other Fascists are, displaying unilateral competition.

In contrast to Among Us, where social deduction is anchored in catching ‘Impostors’ in the act of sabotage or task completion, Secret Hitler’s deduction leans heavily on probability, interpersonal interactions, discussions, and the strategic dissemination of truth and lies. The game elevates the act of speaking, voting, and probability analysis to central mechanics, intertwining them with the game’s thematic and strategic objectives.

One avenue to further amplify the social deduction aspects of Secret Hitler could be the introduction of limited private communication channels between players. While the game currently thrives on the tension of public discourse and observing cues, allowing players to privately converse could add a new layer of secrecy and deception. Such channels could be used for coordination among teammates or for spreading misinformation and doubt through lies dispersed privately. This mechanic would force players to weigh the risks of trusting private communications against the public facade presented, fostering an atmosphere of heightened scrutiny and suspicion. This element could elevate the already present social dynamics of Secret Hitler.

Overall, through its integration of probability mechanics, Secret Hitler distinguishes itself in the social deduction genre by creating a space where the mechanics of play mirror the complexities of human interaction, trust, and deception. The game’s true achievement lies in how it leverages simple probability elements to create complex social dynamics, transforming it from a mere set of rules into a lively battleground of wits (fellowship), where the game lies in the minds of the players and their ability to navigate the balance between skepticism, collaboration, and probability analysis.

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