Notes: The Rhetoric of Games October 23, 2023 The Rhetoric of Video Games Notes Introduction Example: Animal Crossing’s debt/purchasing system simulates out the social dynamics of the consumer habits of a small…
P2: Tiny Playable Prototype October 22, 2023 At this stage, my game is still in a Google doc. One of the most important decisions I have to make is how the…
Notes: The Rhetoric of Video Games October 22, 2023 Bogost argues video games = form of persuasive communication like written or spoken language. Convey meaning and influence players through gameplay mechanics and interactive…
P2: Tiny Playable Prototype October 22, 2023 Please find the game here In class, I got generally positive feedback about my game! People really liked the abstract/surrealist vibe that I had…
The Rhetoric of Video Games October 22, 2023 Reading Notes How I Might Apply This To My Game My game can serve as a tool to teach players to think critically about…
P2: Tiny Playable Prototype October 21, 2023 Actual Tiny Prototype These were the story elements I created for lecture. I “augmented” them with some verbal explanations during play-testing, but I am…
Sketchnote: Game Design as Narrative Architecture October 21, 2023 See the SketchNote attached. The reading it is based on can be accessed here. For avoidance of doubt: please note that the last bullet…
Games, Design and Play: Chapter 1 (Exercises) October 21, 2023 1. Identify the basic elements in a game of your choice (actions, goals, rules, objects, playspace, players). Game Analyzed: Carcassonne Players: It’s a game…
P2: Tiny Playable Prototypes October 20, 2023 For this 1st In-class playtest, I used a short prototype of my story in Twine. Beginning at the middle of the plot, I wanted…
P2: Tiny Playable Prototypes October 20, 2023 I focused more on developing a history/lore document for my world building than on the prototype, so I used the opportunity to talk through…
P2: Tiny Playable Prototype of Gender Affirming Care Ban October 20, 2023 I was inspired by this post about Eric Curts’ Dragon Quest which is made in Google Slides by hyperlinking texts to slides. I decided…
P2: Tiny Playable Prototype October 20, 2023 For my playable prototype I used a simple paper prototype / role-playing scenario in which I gave players a set of rules to “not…
Observations and Reflections from In-Class Playtests October 20, 2023 Observations During the in-class playtests of my AI-driven narrative game, several areas for improvement became evident: Narrative Engagement: Players expressed that the conversations within…